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Lesser works, as Keller observed, merely unify disparate elements, elements which may or may not add up to something significant. For example, Quentin Tarantino's Pulp Fiction persuasively unifies various stories by means of plot and style, but they don't add up to anything in the way the dramatic and philosophical symmetries of Altman's Short Cuts or Kubrick's 2001: A Space Odyssey constitute themes from which seemingly disparate rivers spring. Pulp Fiction, though, strives towards unity.
All forms are subject to degradation, though, and there are still lesser degrees of unity, the lowest of which allows each form wholly to dissipate into its constituent parts without any attempt at unity. Works at this level exist to fulfill the stock requirements of the genre, not to express ideas. Such insincere attempts at expression which merely model the forms of art are not unique to our age. Vivaldi's Venice knew too many thinly-plotted operas which were little more than vehicles for screeching sopranos and Mozart's Austria drowned in thousands of dry, drowsy string quartets. Our own age knows the phenomenon in the form of cheap genre movies.
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Directed by Jason Moore. 2012.
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The movie of course does have the obligatory genre elements, namely, 1) adolescent angst, 2) spontaneous singing, 3) gross lowbrow comedy, 4) paternal finger-wagging, 5) rivalries, 6) a kinda-sorta romance, and 7) safe, oblique references to non-SWPL life, all played for cheap laughs.
There is no touchstone of direction or purpose, and certainly no attempt toward style or even tone. We only generously call it a movie.
There is no touchstone of direction or purpose, and certainly no attempt toward style or even tone. We only generously call it a movie.
Budget: $17,000,000 (estimated)
Opening Weekend: $5,149,433 (USA)
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Directed by Declan O'Brien. 2010.
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On the one hand these movies are a clear cash grab, but on the on the other we get a whiff of Duchamp's urinal. There's a challenge to art somewhere in the audacity, not of defining these pieces as art, but of throwing them in the ring with art. Lowbrow adventures like Raiders of the Lost Ark and Star Wars demonstrate that with enough skill you can turn even junk and old stiff models into veritable entertainment, at least. These works, though, aspire neither to craft nor effect of any kind. They are vestiges of Western art: evolved, but impotent. Most people look at such movies with a light heart, but I wonder if we ought not be at least a little offended.
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